how do you add material to a round rug in 3ds max?

So i made a cylindar in 3ds max, but then when i want to add a cool pattern to the rug, the material ends up normally on the long side of the cylindar (not the two cicular faces, if that makes sense) but on the faces the material kind of messes up and you cant actually see the detail at all. is there a special way to do this, so that the material shows up the same detail on all three sides?
also, do any of you know any good tutorials for a haunted house? like i really need a haunted house couch and walls and cuboards and candles??
also, do any of you know any good tutorials for a haunted house? like i really need a haunted house couch and walls and cuboards and candles??

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One Response to how do you add material to a round rug in 3ds max?

  1. Boomerang says:

    Read about the UVW Modifier.
    What it does is mapping your object to a 2D map.
    To map the top/bottom of a cylinder you need to use a planar map, and align it to the top/bottom of the cylinder.
    You can add more than one of these modifiers, each on a different texture channel.
    On the texture you can choose which mapping you use, and in the case of explicit map channel – select the texture channel you created using the modifier (the default is 1).

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